The Download

[This is the Mixer Version of the same Sharing Time activity]

Give each person in the group a sheet of paper and tell them to write down (download) everything that they did, or that happened to them during the week (or holidays). Then get them to find another person or other people in the group who’s list has the most similar items to their own. Interview some of the groups or pairs then pray.

Your Room

Have a young person (or a few people) from youth group make a 30 second video (each) of their room, showing things that are on their desk, posters on their wall, the song playing on their iPod, their Bible open at the last passage they read, the clothes in their wardrobe, a musical instrument or any other quirky thing they might have (a pet snake for instance!). The whole idea is to give a snapshoot of their life and what they’re interested in. After watching the video at youth group, quiz the group on what they saw in the video (questions like: what poster was on the wall? What passage was their Bible open on? What was on their doona/quilt cover? etc). Reward those who make a correct answer (with chocolate or something). This game can be played in pairs or groups where you would have each pair/group make a list answering the questions about the video. Repeat the process if there’s more than one video.

The aim of the activity is simply to better know someone at youth group.

Whose Bin? (Mixer version)

Decide on a person from your church (not from youth group because it won’t work). Collect about 5-8 items/clues that are related to the person and put the items in a bin (you will want to make them a little cryptic, with the first clue the hardest, and the final clue more or less giving away the answer). Note, you can just get pictures of the items and put them on the powerpoint rather than find the actual props for clues.

Split into smaller groups (mix it up with those who go to church and those who don’t). Bring the bin out the front so that all groups can see it (or the use the powerpoint slide). In the game, each group gets to have only one guess at who the person is, their guess should be made to the leader of the game in quiet so that other teams can continue to play without knowing the guess of other teams. If the person is guessed immediately after the first clue, maximum points are awarded. With every clue that is revealed less points are awarded for a correct guess.

At the conclusion of the round give info about the person from church or play a video interview of them before moving on to the next round.

#1 Alternative game play: Split into teams and give each group a bin with clues to a different person. Each team is given 5 minutes to rummage through the clues in the bin and then make their guess. In this alternative game play all clues should be a bit cryptic with no “give-it-away” clue.

#2 Alternative game play: Instead of using group members, use bible characters or stories and use it as a Bible Game.

Quotable Quotes

This game should help people get to know characters from the Bible, from Christian history and to know each other.

Compile a range of quotes (can be bible quotes, Christian quotes or quotes from someone in your group). Split the group into teams and then read out the quotes in character. Teams buzz in to have a guess when they think they know who said it. Award points for each correct guess.

You may need to give clues if quotes are hard to guess.

Alternative: No teams needed. Compile a range of quotes and write them on separate pieces of paper with the answer included (can be bible quotes, Christian quotes or quotes from someone in your group). Place the pieces into a container and select one at random. Read the quote in character. Whoever guesses the quote correctly come to the front and draws another quote from the container at random and reads it out in character. Continue this cycle until all the quotes are finished.

Memory match card game

(This game really only works with a small group, otherwise it takes forever…)

Each person is given 2 cards that they write their name on, and  something unique or interesting about themselves. All the cards from the group are mixed up and put on a table face down. Each person in the group then takes turns at trying to find a set of matching cards by selecting 2 cards and turning them up the right way. If a matching set is found, that set is taken off the table and that player gets another turn. If a matching set isn’t found, those cards are returned face down to the same position and the turn moves on to the next player.

Variation: Each person is given 2 cards to write 3 unique things about themselves (the same on each card) and without writing their name on the cards. All the cards from the group are mixed up and put on a table face down. Each person in the group then takes turns at trying to find a set of matching cards by selecting 2 cards and turning them up the right way. When a set of matching cards is found the player who found them must guess who the set belongs to before taking the set off the table and having another turn. If they guess incorrectly the cards are turned back over and the turn moves on to the next player.

Lolly Gangs

This game works better with groups 30+. Gather a few different types of wrapped lollies and tape them under the chairs of your audience before the meeting. Keep in mind the different types, and the amount of lollies you use, so that the teams will be as evenly numbered as possible. Everyone looks underneath their seat, grabs the lolly, and then has to find the other people in the room with the same lolly. Once all team members have found their respective “gang”, they eat the lollies and turn the wrappers into team badges, and answer a few sharing questions.

Guess Who

Everyone writes 3 or 5 little known things about themselves on a card with their name at the top of the card and gives them to the M.C. Each person in the group will need another piece of paper to write their guesses on. The piece of paper should be numbered down one side equal to the number of people in the group. The M.C. reads out the first card saying: “person one is…” and reads out the description. After time has been given for people to write their guess, the M.C. then reads out the following card “person two is…” and so on till all the cards have been read out. Who ever guesses the most right is the winner.